Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Weapon, +1 - You have a +1 bonus to attack and damage rolls made with this magic weapon. 1. A +1 Weapon DMG, 213, for example, confers a +1 bonus to both rolls. In this DnD Quick Tip we’re going to talk about reach weapons and how they work. Special: You’ve Disadvantage whenever you use any lance to make an attack a target within 5 feet of you. Weapon Cost Damage Weight Properties Demilance: 20 gp: 1d12 piercing: 7 lb. Lance 5E Weapon Attributes Damage 1d12 Damage Type Piercing Item Rarity Standard Item Type Melee Weapon Properties Reach Subtype Martial, Lance Weight […] It can be wielded like a standard spear (though it isn’t balanced for throwing), or it can be used as a double weapon, alternately thrusting and bashing. Weapons Weapon Categories. A short spear that does 1d6 and can be used with a shield 2. Where the stereotypical lance is meant for cavalry charges, to be used in a single attack before breaking and being left behind, this version is essentially a heavy spear for one-on-one combat. So, I think the title says it all, the Lance is not noted as a heavy weapon. Reach weapons for medium sized creatures add 5 … Keep an eye out for this potential abuse. Reach Weapons Let you Reach Further. I see a Stout Halfling Barbarian running around with a Lance dealing d12 (with reach, I know) dmg to all who oppose him/her. Lance: You have disadvantage when you use a lance to attack a target within 5 feet of you. WEIGHTED SPEAR Damage: 1d8/1d6, x3/x2 Type: Two-handed simple bludgeoning or piercing Special: Brace, double Description: This pole has a spear head at one end and a mace head at the other. A great spear that does 1d8 can only be used two handed and no shield. Of course, a lance would require two hands to wield whenever you’re not mounted. 2 Great: Spear Unlike rare weapons for Clerics or other Classes, Monks may simply need a Spear to get the job done. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. A weapon with the special property has unusual rules governing its use. For melee I would sub-divide into two weapons. Thrown. Meaning, halflings, gnomes and all small races can use the lance without disadvantage. Also, a lance requires two hands to wield when you aren't mounted. Weapons are grouped into several interlocking sets of categories. As the name implies, a reach weapon lets you target and attack things that are further away. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. 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